Author Image

Hi! I am Jenya

Yevgenii Moshchenko

Game Designer

A passionate game designer with 1.5 years of working experience. Designed and developed games for Mobile and PC platforms as well as tabletop and motion detection games on an academic and a proffesional levels. I have a desire to improve, learn and become better in game creation. Sometimes I work on indie solo/team projects and write abstract narrative stories.

Projects

Project D
Project D
Lead Designer, Narrative, UI&UX, Sound Designer, TechArt May 2023 - October 2023

ProjectD is a 2D-perspective, survival-crafting set on a mysterious planet where the player will need to fight for his life, sustain his needs, craft items, build camps, and the most importantly, cope with multiple sentient regions and their agendas.

Devoured
Devoured
Lead Designer, Narrative, UI&UX, Sound Designer, TechArt December 2022 - April 2023

Devoured is a 2D-perspective, survival-crafting in an organic fantasy setting where the player will need to gather resources, fight monsters, and the most importantly, to maintain good relationships with multiple leaders of their regions and perform their tasks. All in order to sacrifice.

Midbarium
Midbarium
Game Designer February 2022 - May 2023

Midbarium is a set of experiential animal-themed games that engage the players to learn about animals through the playful experience.

Survive the Void
Survive the Void
Lead Designer, UI&UX, Sound Designer, Programmer, TechArt April 2022 - August 2022

It’s a 2D isometric survival-sandbox game in a space science fiction setting where the player needs to sustain, craft items, build his base, fight monsters, find a way to repair the spaceship, and come back home.

Rail Burger
Rail Burger
Game Designer, Programmer, TechArt

Rail Burger is a 3D, 1st-person, VR, simulation game in a unique restaurant setting where the player will need to fulfill customer orders by preparing dishes on a moving trolley and throwing them into a cannon, maintaining customer satisfaction and the good financial position of his restaurant.

Marionetta
Marionetta
Game Designer, Programmer, TechArt

It’s a 2D puzzle game in a dark fantasy setting where the player is using a unique chain to traverse and use platforms in his way, to escape from the ghost circus.

Somnium
Somnium
Lead Designer, Level Designer, UI&UX

Somnium is a 3D, first-person action game with movement-driven gameplay, flow, timing, momentum, challenge, and reward. It’s easy to learn but hard to master. It’s an obstacle course that needs to be beaten by taking the right moves and decisions.

Dream Guardians
Dream Guardians
Lead Designer, Sound Designer, Programmer, TechArt

Dream Guardians is a 2D, side-view idle game in a realistic immersive setting where the player needs to protect the sleeping child from monsters by sending little heroes to push the monsters back home.

Sweetheart
Sweetheart
Lead Designer, Sound Designer, Programmer, TechArt

Sweetheart is a 2D, top-down endless runner for 2 local players in a surrealistic dreamish setting where players are taking the roles of a woman who is forced to meet the standards of modern society, as well as her inner demon.

The Roots of Madness
The Roots of Madness
Lead Designer, Level Designer

This is a 2D adventure platformer in a surrealistic creepy setting where the main character has lost it and now he’s traveling inside his mind to find pieces of his sanity.

Space Runner
Space Runner
Solo Developer

It’s a 3D, 3rd-person, space traversal game where the player flies a drone and needs to have time to repair spaceships until the drone gets out of charge.

Escape the Room
Escape the Room
Solo Developer

It’s a classic 3D point-and-click escape room with horror vibes, checking, and observation, where the player needs to find a way to exit the room.

Code Running
Code Running
Solo Developer

Code Running is a small 2D puzzle game where the player needs to go through the code traps using memory and planning, collect the keys, and exit the code cycle.

Sleepy Insomniac
Sleepy Insomniac
Lead Designer, UI&UX, Sound Designer, Developer

A small relaxing game for the phone where the player needs to catch good thoughts, avoid bad thoughts, and ignore neutral thoughts in order to sleep well.

Cooking Puzzle
Cooking Puzzle
Lead Designer, UI&UX, Sound Designer, Developer

A small accessible 2D puzzle game that requires keyboard use only, where the player needs to use ingredients in the correct order to cook a dish.

The Price is Wrong
The Price is Wrong
Game Designer, UI&UX, Programmer

The Price is Wrong is a 2D auction house game for 5 local players that compete on guessing the real price and authenticity of items to make the biggest wallet until the end of the game. Intuition or greed?

Aequor
Aequor
Lead Designer

Aequor is a Tabletop RPG game about a mysterious island with strange inhabitants, unique technologies, and dangerous creatures set in a mix of quirky steampunk and Lovecraft horror settings.

Remains
Remains
Game and Level Designer

Remains is a board tactical stealth game for 2 players, which takes place in a distant future cyberpunk setting where players will need to escape places, fully controlled by highly intelligent androids.

Experiences

1
Lead Designer
Clover Bite

May 2023 - Oct 2023, Haifa City

Clover Bite is a game development studio.

Responsibilities:

Game Designer
Berger Sisters Ltd.

Feb 2022 - May 2023, Zikhron Ya'akov Town

Berger Sisters Ltd. is a company engaged in developing interactive and web technologies.

Responsibilities:
2

3
Lead Designer
Road2

Apr 2022 - Aug 2022, Haifa City

Road2 is a startup greenhouse funded by the Israel Innovation Authority.

Responsibilities:

Education

European B.Sc. in Game Development & Design
CGPA: 9.1 out of 10
Taken Courses
Year NumberTotal CreditObtained Credit
Year 4109
Year 3109.5
Year 2108.9
Year 1109.2
Extracurricular Activities
  • I took part in 2 local game jams "Akaton" specializing in the development of educational and developmental games for children aged 0 to 12 years old. The events were organized and hosted by Tiltan School with the support of industry professionals.
  • In the initiative of the foundation Shalem, I was involved in developing an accessible game for people with attention disorders and cognitive disabilities for 2 months.
PASSO Computer Courses Certificate
Taken Courses
  • C Programming
  • C++ Programming
  • C# Programming
  • 3D Maya
High School №22, Odesa
2013-2015
Higher Secondary School Certificate
GPA: 9 out of 12

Skills