Feel free to download the game demo here:


About the game

Devoured is a 2D-perspective, survival-crafting in an organic fantasy setting where the player will need to gather resources, fight monsters, and the most importantly, to maintain good relationships with multiple leaders of their regions and perform their tasks. All in order to sacrifice.

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My part in the project

The game was developed by a team of 5 people. I was the lead designer of the project as well as responsible for Narrative, UI&UX, sound design and techart.


Fragments of work:


Credits

credits

Elor Mogilevsky, Savion Nastas, Ofek Seroya and Dor Shem Tov.