Feel free to download the game demo here:


About the game

It’s a 2D isometric survival-sandbox game in a space science fiction setting where the player needs to sustain, craft items, build his base, fight monsters, find a way to repair the spaceship, and come back home. The game went through several iterations of development for different target audiences and is currently in development under a new concept.

splash

My part in the project

The game was developed by a team of 4 people. I was the lead designer of the project as well as responsible for UI&UX, programming support, sound design and techart.


Fragments of work:


Credits

credits

Elor Mogilevsky, Savion Nastas and Dor Shem Tov.
Special thanks to Lee Mescheriakov, Alon Talmi, Rei Segev and Ron Chaba.