Survive the Void
Feel free to download the game demo here:
About the game
It’s a 2D isometric survival-sandbox game in a space science fiction setting where the player needs to sustain, craft items, build his base, fight monsters, find a way to repair the spaceship, and come back home. The game went through several iterations of development for different target audiences and is currently in development under a new concept.My part in the project
The game was developed by a team of 4 people. I was the lead designer of the project as well as responsible for UI&UX, programming support, sound design and techart.
Fragments of work:
- Designed and specified the game’s features and mechanics based on the provided concept.
- Was in charge of market researching, monetization, and player retention.
- Created and wrote game’s narrative.
- Designed and developed the user interface.